OrthographicView
The OrthographicView
class is a subclass of View that creates a top-down view of the XY plane. It is usually used for rendering 2D charts in non-geospatial use cases.
It's recommended that you read the Views and Projections guide before using this class.
Constructor
import {OrthographicView} from '@deck.gl/core';
const view = new OrthographicView({id, ...});
OrthographicView
takes the same parameters as the View superclass constructor, plus the following:
flipY
(boolean)
Whether to use top-left coordinates (true
) or bottom-left coordinates (false
). Default true
.
near
(number, optional)
Distance of near clipping plane. Default 0.1
.
far
(number, optional)
Distance of far clipping plane. Default 1000
.
View State
To render, OrthographicView
needs to be used together with a viewState
with the following parameters:
target
(number[3], optional) - The world position at the center of the viewport. Default[0, 0, 0]
.zoom
(number | number[2], optional) - The zoom level of the viewport.zoom: 0
maps one unit distance to one pixel on screen, and increasingzoom
by1
scales the same object to twice as large. For examplezoom: 1
is 2x the original size,zoom: 2
is 4x,zoom: 3
is 8x etc.. To apply independent zoom levels to the X and Y axes, supply an array[zoomX, zoomY]
. Default0
.minZoom
(number, optional) - The min zoom level of the viewport. Default-Infinity
.maxZoom
(number, optional) - The max zoom level of the viewport. DefaultInfinity
.
Controller
By default, OrthographicView
uses the OrthographicController
to handle interactivity. To enable the controller, use:
const view = new OrthographicView({id: '2d-scene', controller: true});
Visit the OrthographicController documentation for a full list of supported options.