Chevron DownAPI Reference

lighting

PointCloudLayer

The PointCloudLayer renders a point cloud with 3D positions, normals and colors.

import DeckGL from '@deck.gl/react';
import {PointCloudLayer} from '@deck.gl/layers';

function App({data, viewState}) {
  /**
   * Data format:
   * [
   *   {position: [-122.4, 37.7, 12], normal: [-1, 0, 0], color: [255, 255, 0]},
   *   ...
   * ]
   */
  const layer = new PointCloudLayer({
    id: 'point-cloud-layer',
    data,
    pickable: false,
    coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
    coordinateOrigin: [-122.4, 37.74],
    radiusPixels: 4,
    getPosition: d => d.position,
    getNormal: d => d.normal,
    getColor: d => d.color
  });

  return <DeckGL viewState={viewState}
    layers={[layer]}
    getTooltip={({object}) => object && object.position.join(', ')} />;
}

loaders.gl offers a category of loaders for loading point clouds from standard formats. For example, the following code adds support for LAS/LAZ files:

import {PointCloudLayer} from '@deck.gl/layers';
import {LASLoader} from '@loaders.gl/las';

new PointCloudLayer({
  ...
  mesh: 'path/to/pointcloud.laz',
  loaders: [LASLoader]
});

Installation

To install the dependencies from NPM:

npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {PointCloudLayer} from '@deck.gl/layers';
new PointCloudLayer({});

To use pre-bundled scripts:

<script src="https://unpkg.com/deck.gl@^8.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^8.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^8.0.0/dist.min.js"></script>
new deck.PointCloudLayer({});

Properties

Inherits from all Base Layer properties.

Render Options

sizeUnits (String, optional)
  • Default: 'pixels'

The units of the point size, one of 'meters', 'common', and 'pixels'. See unit system.

pointSize (Number, optional) transition-enabled
  • Default: 10

Global radius of all points, in units specified by sizeUnits (default pixels).

material (Object, optional)
  • Default: true

This is an object that contains material props for lighting effect applied on extruded polygons. Check the lighting guide for configurable settings.

Data Accessors

getPosition (Function, optional) transition-enabled
  • Default: object => object.position

Method called to retrieve the position of each object.

getNormal (Function|Array, optional) transition-enabled
  • Default: [0, 0, 1]

The normal of each object, in [nx, ny, nz].

  • If an array is provided, it is used as the normal for all objects.
  • If a function is provided, it is called on each object to retrieve its normal.
getColor (Function|Array, optional) transition-enabled
  • Default: [0, 0, 0, 255]

The rgba color is in the format of [r, g, b, [a]]. Each channel is a number between 0-255 and a is 255 if not supplied.

  • If an array is provided, it is used as the color for all objects.
  • If a function is provided, it is called on each object to retrieve its color.

Source

modules/layers/src/point-cloud-layer