Chevron DownAPI Reference

AmbientLight

Create an ambient light source which illuminates all the objects equally. Ambient light comes from all directions, adding ambient light ensures that object colors are rendered but does not show structure in 3D objects like directional and point lights do. Only one ambient light is supported.

Two spheres with ambient light

Usage

Create an ambient light source with color and intensity.

const ambientLight= new AmbientLight({
  color: [128, 128, 0],
  intensity: 2.0
});

Methods

constructor

The constructor for the AmbientLight class. Use this to create a new AmbientLight.

const ambientLight = new AmbientLight({color, intensity});
  • color - (array,) RGB color of ambient light source, default value is [255, 255, 255].
  • intensity - (number) Strength of ambient light source, default value is 1.0.